The above video shows one of the scenes I worked on from recieving the raw data, to the final motion edits. This project was my first time using Motion Builder in depth and provided a unique insight into the software. During the editing phase, all the data inside the master file deleted. There was no way to recover this data, but it was discovered that any file with over 2gb of data were deleted inside Motion Builder. This led me to adapting and changing my working set-up. Rather than having one master file, I split each scene into a separate file and had multiple saves and backups for each stage of editing. This came in particularly useful when it turned out that having too many keyframes can cause the rig to break, and because I had an older save file, I could go back to before the rig broke and work around the areas deemed an issue. One of those areas was when the one actor threw himself onto a crash mat. This crash mat meant that he sank into the ground when he was meant to be lying on metal so I had to keyframe around this to create the illusion of lying on a hard surface without adding too many keyframes that may break the rig.